![]() ![]() Moderators are not experts on the software or illustration, so they are not able to directly answer your questions. Some faster lookup with a hash table or quadtree with deferred object creation when idle or on mouse up would be better. Moderators are official CELSYS staff members who are fluent in Japanese as well as various other languages. So for example, GameObject would be named "(-12 x 14 x 21)! … This is horribly slow at the best of times and just impossible to use with large number of times. One of the extremely poorly performing tile editors I used does this lookup by parsing through ALL of the placed objects looking for GameObject filenames that are actual coordinates. Caution must be taken with how this check is implemented. ![]() (Ideally it would not paint where an object already exists. Ctrl + Shift + B: Snap selected objects to grid (individually). Ctrl + B: Snap selected objects to grid (based on selection bounding box). P: Toggle brush face 3D grid on and off (with mouse cursor in 3D view). How can I select a GameObject in my Project palette and “paint” it into a scene and have it align with a grid? Increase the size of the grid (also Alt + S). ![]() So with that mini rant over, my question: So I’ve decided to go back to basics to avoid that mess and due to the fact that 99% of the time I am just painting with GameObjects anyway. I’ve had some bad experiences recently using some of the 3d tile editors in the asset store that either don’t do what they say, have terrible bugs, terrible support, terrible performance or a combination of the above. ![]()
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